Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming ...
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Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such as Instagram or zombie-tag scavenger games; a video game rec league; teaching cybersecurity with Minecraft; STEM with virtual reality and other programs for VR equipment; fostering science literacy with themed board games; a life-sized Game of Life; STEAM with an amazing race; hosting a Gaming Con at your library; video game study breaks for calming students' nerves during Finals Week; leading enthusiasts in writing an original roleplay or designing a board game; and building your collection of games through donations and grants. The engaging programs in this book will have people flocking to your library-it's all in the game.
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Add this copy of 52 Ready-to-Use Gaming Programs for Libraries to cart. $69.78, new condition, Sold by Books2anywhere rated 5.0 out of 5 stars, ships from Fairford, GLOUCESTERSHIRE, UNITED KINGDOM, published 2020 by MP-ALA American Library Assoc.
Publisher:
Association of College & Research Libraries
Published:
3/30/2020 12: 00: 00 AM
Language:
English
Alibris ID:
18382847142
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PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
Add this copy of 52 Ready-to-Use Gaming Programs for Libraries to cart. $74.14, new condition, Sold by Paperbackshop International rated 5.0 out of 5 stars, ships from Fairford, GLOS, UNITED KINGDOM, published 2020 by MP-ALA American Library Assoc.
Publisher:
Association of College & Research Libraries
Published:
3/30/2020 12: 00: 00 AM
Language:
English
Alibris ID:
18382961884
Shipping Options:
Standard Shipping: $4.89
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PLEASE NOTE, WE DO NOT SHIP TO DENMARK. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Please note we cannot offer an expedited shipping service from the UK.
Add this copy of 52 Ready-to-Use Gaming Programs for Libraries to cart. $78.76, new condition, Sold by Kennys.ie rated 4.0 out of 5 stars, ships from Galway, IRELAND, published 2020 by Association of College & Research Libraries.
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Add this copy of 52 Ready-to-Use Gaming Programs for Libraries to cart. $95.33, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2020 by ALA Editions.
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