Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
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Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
Read Less