2008 may well be remembered as the year in which gaming became just like any other service in libraries, with librarians implementing gaming initiatives that look very much like those we already offer for books, movies, music, and computers for as varied an audience as other library services are offered. As gaming in libraries has become more of a mainstream service, rather than a curious exception, anecdotal evidence has appeared on mailing lists, in newspaper articles, in conference presentations, and on blog posts, and ...
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2008 may well be remembered as the year in which gaming became just like any other service in libraries, with librarians implementing gaming initiatives that look very much like those we already offer for books, movies, music, and computers for as varied an audience as other library services are offered. As gaming in libraries has become more of a mainstream service, rather than a curious exception, anecdotal evidence has appeared on mailing lists, in newspaper articles, in conference presentations, and on blog posts, and general themes have begun to emerge. Overall, its clear that there are some common lessons libraries are learning from implementing gaming, and as with everything else in our profession, librarians want to share those lessons with their colleagues.
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Add this copy of Gaming & Libraries: Learning Lessons From the to cart. $102.56, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2009 by ALA TechSource.