* Modeling - creating objects in three-dimensional space. * Animation - assigning a time-varying geometry and behavior to the modeled object. * Rendering - creating a photorealistic image of the modeled object. * Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The ...
Read More
* Modeling - creating objects in three-dimensional space. * Animation - assigning a time-varying geometry and behavior to the modeled object. * Rendering - creating a photorealistic image of the modeled object. * Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.
Read Less
Add this copy of Learning Computer Graphics: From 3D Models to Animated to cart. $60.65, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 1998 by Springer-Verlag New York Inc..
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Print on demand 16 Illustrations, color; 43 Illustrations, black and white; XI, 152 p. 59 illus., 16 illus. in color. With CD-ROM. Intended for college/higher education audience.
Add this copy of Learning Computer Graphics: From 3d Models to Animated to cart. $71.44, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 1998 by Springer.
Add this copy of Learning Computer Graphics-From 3d Models to Animated to cart. $72.82, new condition, Sold by discount_scientific_books rated 5.0 out of 5 stars, ships from Sterling Heights, MI, UNITED STATES, published 1998 by Springer-Verlag New York Inc..
Add this copy of Learning Computer Graphics: From 3d Models to Animated to cart. $118.70, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 1998 by Springer.