Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing ...
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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
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Add this copy of Lectures in Game Theory for Computer Scientists to cart. $69.14, very good condition, Sold by AMM Books rated 5.0 out of 5 stars, ships from Gillingham, KENT, UNITED KINGDOM, published 2011 by Cambridge University Press.
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Fine. Like New; Hardcover; Close to new condition; Covers are still glossy with ÄústraightÄù edge-corners; Unblemished textblock edges; The endpapers and all text pages are bright and unmarked; Binding is tight with a straight spine; This book will be stored and delivered in a sturdy cardboard box with foam padding; Medium-Large Format (Quatro, 9.75Äù Äì 10.75Äù tall); Black covers with photo of two foxes, and title in white lettering; 2011, Cambridge University Press; 308 pages; "Lectures in Game Theory for Computer Scientists, " by Krzysztof R. Apt & Erich Gradel.
Add this copy of Lectures in Game Theory for Computer Scientists to cart. $102.03, new condition, Sold by discount_scientific_books rated 5.0 out of 5 stars, ships from Sterling Heights, MI, UNITED STATES, published 2011 by Cambridge University Press.
Add this copy of Lectures in Game Theory for Computer Scientists to cart. $106.05, new condition, Sold by discount_scientific_books rated 5.0 out of 5 stars, ships from Sterling Heights, MI, UNITED STATES, published 2011 by Cambridge University Press.
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New. Contains: Line drawings, Halftones, Tables, black & white, Unspecified. 45 b/w illus. 5 tables 60 exercises. Intended for professional and scholarly audience.
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New. Print on demand Contains: Line drawings, Halftones, Tables, black & white, Unspecified. 45 b/w illus. 5 tables 60 exercises. Intended for professional and scholarly audience.
Add this copy of Lectures in Game Theory for Computer Scientists to cart. $148.59, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2011 by Cambridge University Press.
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