Of all the programming disciplines, realtime graphics is perhaps the most constrained by the limitations of the desktop PC. Using the second edition of this volume, the user will learn the fundamentals of VGA graphics, including the hows and whys of drawing lines, ellipses, and polygons, both in 2D and 3D; and the theory and practice of seamless, flicker-free realtime 2D and 3D animation. This edition includes 3D mathetmatics for non-mathematicians, including cross products and dot products, and 3D clipping for realtime ...
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Of all the programming disciplines, realtime graphics is perhaps the most constrained by the limitations of the desktop PC. Using the second edition of this volume, the user will learn the fundamentals of VGA graphics, including the hows and whys of drawing lines, ellipses, and polygons, both in 2D and 3D; and the theory and practice of seamless, flicker-free realtime 2D and 3D animation. This edition includes 3D mathetmatics for non-mathematicians, including cross products and dot products, and 3D clipping for realtime animation; explains what BSP trees are and how to create and traverse them quickly; shows you how to determine visibility of polygons in a 3D world for fast rendering. The CD-ROM includes source code and projects shown in the book, plus additional graphics tools and the Zen timer.
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Add this copy of Zen of Graphics Programming to cart. $45.20, very good condition, Sold by Greener Books rated 4.0 out of 5 stars, ships from London, UNITED KINGDOM, published 1996 by Coriolis Group, U. S.
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Add this copy of Zen of Graphics Programming, 2nd Edition: Master the to cart. $199.26, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 1996 by Coriolis Group.