This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of 3D games. Topics range from creating 2D and 3D graphics, to programming specific input devices (like a mouse or joystick), and using artificial intelligence algorithms to make intelligent monsters for the game. The software included with this package contains a C++ ...
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This guide shows programmers how to write a 3D game engine from scratch by providing all of the technical information and programming code necessary. The author focuses on creating a game engine that the programmer can then customize to produce a variety of 3D games. Topics range from creating 2D and 3D graphics, to programming specific input devices (like a mouse or joystick), and using artificial intelligence algorithms to make intelligent monsters for the game. The software included with this package contains a C++ library of programming commands that greatly simplifies the programming of 3D games. The disk also has source code from the book, and a working game engine built with the techniques described in the book.
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Add this copy of Building a 3d Game Engine in C++ to cart. $23.82, good condition, Sold by Just one more Chapter rated 3.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 1995 by Wiley.
Add this copy of Building a 3d Game Engine in C++ to cart. $108.95, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 1995 by Wiley.
Add this copy of Building a 3d Game Engine in C++ to cart. $146.92, new condition, Sold by Just one more Chapter rated 3.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 1995 by Wiley.