Game AI Uncovered: Volume Two
Paul Roberts (Editor)
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The Shortcut: Why Intelligent...
Nello Cristianini
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Programming 2D Games
Charles Kelly
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Designing Sound for Animation
Robin Beauchamp
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The Power of Geometric...
Dietmar Hildenbrand
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End-To-End Game Development:...
Nick Iuppa,
Chris Simpson (Editor)
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Writing for Video Game Genres...
Wendy Despain (Editor)
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Demystifying Creativity: On...
Fawzi Mesmar
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Gpu Pro 360 Guide to Shadows
Wolfgang Engel
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On the Way to Fun: An Emotion...
Roberto Dillon
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Monogame Mastery: Build a...
Jarred Capellman,
Louis Salin
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Tony White's Animator's...
Tony White
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Gpu Pro 360 Guide to Image...
Wolfgang Engel
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Beginning Game Development...
Maithili Dhule
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Situational Game Design
Brian Upton
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3ds Max Modeling for Games:...
Andrew Gahan
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Production Volume Rendering:...
Magnus Wrenninge
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Fluid Engine Development
Doyub Kim
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Going the Distance with...
Josh Elster,
David Catuhe (Foreword by)
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Roguelike Development with...
Andre Alves Garzia
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C++ for Lazy Programmers:...
Will Briggs
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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GPU Pro: Advanced Rendering...
Wolfgang Engel (Editor)
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Real-Time Shadows
Elmar Eisemann,
Michael Schwarz
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