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Storytelling for Spatial...
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Learning C# by Developing...
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Big Data in Complex and...
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Game Audio Programming 4:...
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C16 Machine Language for the...
Melbourne House
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Routledge Handbook of the...
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Python 3 Data Visualization...
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Utility-Based Learning from...
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Sven Sandow
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Roguelike Development with...
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Vintage Games 2.0: An Insider...
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Video Game Design: Principles...
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The Music of Nobuo Uematsu in...
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Elevating Game Experiences...
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High Performance Computing:...
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Service-Oriented Distributed...
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Eat, Drink, Animate: An...
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