Fluid Engine Development
Doyub Kim
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Introduction to Game...
Steve Rabin (Editor)
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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GPU Pro: Advanced Rendering...
Wolfgang Engel (Editor)
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Symbolic Dynamics and...
Brian Guenter,
Sung-Hee Lee
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Data Privacy: Principles and...
Nataraj Venkataramanan,
Ashwin Shriram
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Introduction to Concurrency...
Matthew J Sottile,
Timothy G Mattson
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Real-Time Volume Graphics
Klaus Engel,
Markus Hadwiger
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NURBS for Curve & Surface...
Gerald Farin
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The Art of Crash Bandicoot 4:...
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The State of Play: Creators...
Daniel Goldberg,
Linus Larsson (Editor)
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3D Graphics for Game...
Junghyun Han
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Advanced Global Illumination
Philip Dutre,
Philippe Bekaert
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AI Game Programming Wisdom 2
Steve Rabin
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I Am Error: The Nintendo...
Nathan Altice
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Hidden in White Sight: How AI...
Calvin Lawrence
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The Making of Tomb Raider
Daryl Baxter
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Shadow Algorithms Data Miner
Andrew Woo,
Pierre Poulin
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50 Years of Text Games: From...
Aaron a Reed
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Mathematics for 3D Game...
Eric Lengyel
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Design, Animate, and Create...
Max Wainewright
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Handbook of Real-Time and...
Insup Lee (Editor),
Joseph Y-T Leung (Editor)
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Animated Program Design:...
Marco T. Morazán
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Game Anim: Video Game...
Jonathan Cooper
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