Graphics Shaders: Theory and...
Mike Bailey,
Dr. Steve Cunningham
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The Works of Fumito Ueda: A...
Damien Mecheri
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3D Game Engine Design: A...
David H Eberly
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Building Blocks of Tabletop...
Geoffrey Engelstein,
Isaac Shalev
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Massively Multiplayer Game...
Thor Alexander (Editor),
Alexander Thor (Editor)
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Understanding Geometric...
Kenichi Kanatani
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A Gremlin in the Works
Bitmap Books
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GPU Pro2: Advanced Rendering...
Wolfgang Engel
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Insight into Images:...
Terry S Yoo (Editor)
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Quantum Artificial...
Andreas Wichert
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The Art of Game Design: A...
Jesse Schell
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Infinite Animation: The Life...
Pamela Taylor Turner
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Character Development and...
Lee Sheldon
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Creative Direction in a...
Adam Harrell
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Code the Classics Volume II
Dr. David Braben OBE FREng (Foreword by),
Simon Brew
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Angry Birds: Hatching a...
Danny Graydon,
Mikael Hed
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Ray Tracing from the Ground Up
Kevin Suffern
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Ensemble Methods: Foundations...
Zhi-Hua Zhou, PhD
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3D Math Primer for Graphics...
Fletcher Dunn,
Ian Parberry
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Development and Deployment of...
'No Bugs' Hare,
Sergey Ignatchenko (Contributions by)
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The Tetris Effect: The Game...
Dan Ackerman
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The Legend of Final Fantasy...
Remi Lopez
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Generative Adversarial...
Mehdi Ghayoumi
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Shader X4: Advanced Rendering...
Wolfgang Engel (Editor)
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The Work of Fumito Ueda
Damien Mecheri,
Mehdi El Kanafi
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