Ensemble Methods: Foundations...
Zhi-Hua Zhou
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Story Structure and...
Craig Caldwell
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The Metal Gear Solid Series:...
Steven Kielich (Editor),
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Dreaming a way (of) Life: The...
Chris Robinson
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All-Star 2025: The Game That...
Danish Ali Bajwa,
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Activity, Behavior, and...
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Teaching Video Game Design...
Andy Sandham
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Digital Escape Room Designs...
Robertas Damasevi ius,
Tatjana Sidekerskiene
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The Pocket Mentor for Video...
Simon Brewer
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Eugene Jarvis: King of the...
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Game AI Uncovered: Volume...
Paul Roberts (Editor)
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World of Warcraft: The...
Ian Flynn
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Mastering Technical Art in...
Greg Penninck,
Stuart Butler
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Running a Successful Live...
Sergei Vasiuk
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Demystifying Creativity: On...
Fawzi Mesmar
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World Design for 2D Action...
Christopher W Totten,
Adrian Sandoval
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White Space Is Not Your Enemy...
Rebecca Hagen,
Kim Golombisky
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Game Design Deep Dive: Real...
Joshua Bycer
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Storytelling for Spatial...
Rob Morgan
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Animation in Croatia: Zagreb...
Midhat Ajanovic
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Enhancing Engagement With...
Ricardo Marcão (Editor),
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Game Narrative Design and UX...
Abigail Rindo
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Destiny Grimoire Anthology,...
Bungie
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Fundamental Level Design and...
Michael Beardwood
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