The Fundamentals of C/C++...
Brian Beuken
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Extending and Customizing...
Roger Mattsson
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The Monumental Elden Ring:...
Sylvain Romieu
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Teaching Computers to Read:...
Rachel Wagner-Kaiser
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Game Audio Programming 5:...
Guy Somberg (Editor)
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Game Development with Godot 4...
Alan Thorn
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The Game Needs to Change:...
Patrick Prax (Editor),
Clayton Whittle (Editor)
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Minecraft Escape Rooms
Mojang AB
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Metroid Prime 1-3: A Visual...
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Mortal Kombat: Flawless...
Ian Flynn
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A Gamer's Introduction to...
Aaron Langille
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Sega Mega Drive/Genesis:...
Keith Stuart,
David Perry (Foreword by)
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Data Analytics using Machine...
Seema Rawat,
Neelu Jyothi Ahuja
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The Definitive Game Narrative...
Brian Kindregan,
Diandra Anne Lasrado
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Taking Video Out of the Game:...
Brandon Cole
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Designing Sound for Animation
Robin Beauchamp
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Press Start: The Complete...
Erwan Cario
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Too Complex: It's a (Enter...
Anthony Moffett
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The Video Game Writer's Guide...
Richard Dansky
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Frame-By-Frame Stop Motion:...
Tom Gasek
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Designing Virtual Worlds...
Richard A Bartle
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The Complete Guide to...
Tom Keegan
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Event-Database Architecture...
Rodney Quaye
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Gamification Practices for...
Osman Seraceddin Sesliokuyucu (Editor)
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