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1. Designing Virtual Worlds: Volume I
by Richard A Bartle
Seller Description: Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtualworld design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. ... See More Details
2025, CRC Press
ISBN-13: 9781032258324
Trade paperback
$91.58
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2. Quantum Artificial Intelligence with Qiskit
by Andreas Wichert
Seller Description: Quantum Artificial Intelligence (QAI) is a new interdisciplinary research field that combines quantum computing with Artificial Intelligence (AI), aiming to use the unique properties of quantum computers to enhance the capabilities of AI systems. Quantum Artificial Intelligence with Qiskit provides a cohesive overview of the field of QAI, ... See More Details
2025, CRC Press
ISBN-13: 9781032448985
Trade paperback
$131.36
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3. Designing Virtual Worlds: Volume I
by Richard A Bartle
Seller Description: Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtualworld design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. ... See More Details
2025, CRC Press
ISBN-13: 9781032258348
Hardcover
$234.40
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4. Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques
by Tom Gasek
Seller Description: This third edition of FramebyFrame Stop Motion is an uptodate review of nonpuppet stop motion techniques. The reader will not only learn how to execute these techniques through descriptive chapters but also experience them with the carefully designed exercises included at the end of this book. There are many other aspects of filmmaking including ... See More Details
2025, CRC Press
ISBN-13: 9781032835396
Hardcover, New
$237.42
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5. The Garbage Collection Handbook: The Art of Automatic Memory Management
by Richard Jones, Antony Hosking, Eliot Moss
Seller Description: Published in 1996, Richard Jones's Garbage Collection was a milestone in the area of automatic memory management. Its widely acclaimed successor, The Garbage Collection Handbook: The Art of Automatic Memory Management, captured the state of the field in 2012. Modern technology developments have made memory management more challenging, interesting ... See More Details
2025, CRC Press
ISBN-13: 9781032231785
Trade paperback, New
NV, USA
$65.35
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6. Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process
by Rodney Quaye
Seller Description: Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced. This volume begins by describing the formal ... See More Details
2025, CRC Press
ISBN-13: 9781032820675
Hardcover
$221.09
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7. The Complete Guide to Videogame Performance Directing: Place, Time, Action
by Tom Keegan
Seller Description: This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author's 25year career ... See More Details
2025, CRC Press
ISBN-13: 9781032906195
Hardcover, Fine/Like New
$231.99
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8. The Complete Guide to Videogame Performance Directing: Place, Time, Action
by Tom Keegan
Seller Description: This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author's 25year career ... See More Details
2025, CRC Press
ISBN-13: 9781032914541
Trade paperback, Fine/Like New
$84.75
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9. Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast
by Rodney Quaye
Seller Description: Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the ... See More Details
2025, CRC Press
ISBN-13: 9781032818078
Trade paperback, New
$87.19
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10. Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process
by Rodney Quaye
Seller Description: Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced. This volume begins by describing the formal ... See More Details
2025, CRC Press
ISBN-13: 9781032818061
Trade paperback
$87.19
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11. Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast
by Rodney Quaye
Seller Description: Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the ... See More Details
2025, CRC Press
ISBN-13: 9781032820699
Hardcover
$221.09
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12. Cinematic Worldbuilding: A Ttrpg Approach to Storytelling
by Nicholas Larue
Seller Description: Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid tabletop role-playing game player, I'm amazed at people's ability to tell stories on the spot. Both the players and the game masters are creating worlds in their minds and playing out the events, using improv, in real-time. Being ... See More Details
2025, CRC Press
ISBN-13: 9781032885155
Trade paperback, New
$82.56
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13. Cinematic Worldbuilding: A TTRPG Approach to Storytelling
by Nicholas Larue
Seller Description: Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid tabletop role-playing game player, I'm amazed at people's ability to tell stories on the spot. Both the players and the game masters are creating worlds in their minds and playing out the events, using improv, in real-time. Being ... See More Details
2025, CRC Press
ISBN-13: 9781032885162
Hardcover, New
$179.54
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14. The Pocket Mentor for Game Production
by Doug Pennant
Seller Description: Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. This book covers everything from basics you'll need to understand, how to look for and apply for job opportunities, as well as the ... See More Details
2025, CRC Press
ISBN-13: 9781032856261
Hardcover, New
NV, USA
$123.27
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15. Addressing Practical Problems Through the Metaverse and Game-Inspired Mechanics
by Garima Malik (Editor), Dharmendra Singh (Editor), Rohit Bansal (Editor)
Seller Description: The convergence of the metaverse and gamification is transforming how people engage with digital environments, offering immersive, interactive experiences that extend beyond entertainment into education, healthcare, business, and social interaction. As digital and physical realities increasingly blend, gamified elements drive user motivation, ... See More Details
2025, IGI Global
ISBN-13: 9798369388860
Hardcover, New
NV, USA
$230.43
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16. Practical C++ Game Programming with Data Structures and Algorithms: Write high-performance code and solve game development challenges with expert-led C++ solutions
by Zhenyu George Li, Charles Shih-I Yeh, Dr. E. Wyn Roberts (Foreword by)
Seller Description: Explore expert techniques in C++ to tackle performance bottlenecks, AI logic, and rendering issues for smoother, smarter, and scalable game development Key Features Solve real-world game dev problems with expert C++ data structures and algorithms Learn through practical, executable code instead of abstract theory or pseudocode Build responsive, ... See More Details
2025, Packt Publishing Limited
ISBN-13: 9781835889862
Paperback, New
NV, USA
$47.64
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17. Schöner Tag Zum Angeln Spielanleitung: Meistere Kampftechniken, schalte legendäre Fische frei, meistere Bosskämpfe, schließe alle Quests ab und erreiche Erfolge
by Aria O Kyle
Seller Description: Willkommen zum ultimativen Leitfaden f�r Sch�ner Tag zum Angeln ! Egal, ob Sie Anf�nger sind und Ihre erste Angel auswerfen oder erfahrener Angler, der legend�re Fische fangen m�chte - dieses Buch ist Ihr perfekter Begleiter auf dem Weg zum Erfolg. Von der Erkundung der wundersch�nen Umgebung von Honeywood bis hin zur Herstellung der m ... See More Details
2025, Independently Published
ISBN-13: 9798287200084
Trade paperback, Fine/Like New
$23.68
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18. Sid Meier's Civilization VII Game Guide: Conquer Every Era with Pro Tips, Winning Tactics, and Hidden Secrets for All Skill Levels
by Alberta D Jones
Seller Description: Struggling to build a lasting empire in Sid Meier's Civilization VII ? Feeling overwhelmed by complex mechanics, rival leaders, and shifting strategies? You're not alone. Whether you're a beginner confused by the new interface or a returning veteran looking to outwit the AI and dominate your foes, Civilization VII introduces deeper layers of ... See More Details
2025, Independently Published
ISBN-13: 9798286355143
Trade paperback, New
NV, USA
$21.87
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19. Playtesting Best Practices: Real World and Online
by Chris Backe
Seller Description: Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and ... See More Details
2025, CRC Press
ISBN-13: 9781032816678
Hardcover, New
NV, USA
$155.79
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20. Integration of Cloud Computing with Emerging Technologies: Issues, Challenges, and Practices
by Sapna Sinha (Editor), Vishal Bhatnagar (Editor), Prateek Agrawal (Editor)
Seller Description: This book gives a complete overview of cloud computing: its importance, its trends, innovations, and its amalgamation with other technologies. Key Features: In-depth explanation of emerging technologies utilizing cloud computing Supplemented with visuals, flow charts, and diagrams Real-time examples included Caters to beginners, as well as ... See More Details
2025, CRC Press
ISBN-13: 9781032376936
Trade paperback, New
NV, USA
$69.29
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21. Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust
by Jeffrey Nordman
Seller Description: Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust Build modern, reliable, and high-performance games using Rust-one of the fastest-growing systems programming languages. This book teaches you the techniques, architecture, and workflows needed to create ... See More Details
2025, Independently Published
ISBN-13: 9798286914494
Trade paperback, Fine/Like New
$26.71
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22. Ultimate Guide to Video Game Monetization: The Art of Sustainable Whaling and ethical Minnow netting
by Janne Tyni
Seller Description: Are your monetization strategies based on gut feelings or solid player evidence? Move beyond assumptions and unlock the power of a comprehensive toolkit for player-centered monetization design and testing.This book teaches you to design effective and ethical monetization, choose the right models for your game, and test them rigorously for both ... See More Details
2025, Independently Published
ISBN-13: 9798284988633
Trade paperback, New
NV, USA
$49.26
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23. The Alters Game Guide
by Garfield Warren
Seller Description: What would you do if your survival depended on the versions of yourself you trust the least? In The Alters , you're not just managing resources, you're managing fractured identities. One mistake, one unstable clone, and your mission could collapse. This isn't just a game. It's a psychological challenge wrapped in sci-fi survival. And if you're ... See More Details
2025, Independently Published
ISBN-13: 9798287405687
Trade paperback, Fine/Like New
$23.48
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24. Lies of P: Overture - Complete Spelgids voor Beginners: Stapsgewijze Handleiding om de Stad Krat te Beheersen met Deskundige Gevechtsstrategieën, Gevechtstactieken voor Bazen en Onthul de Verborgen Geheimen
by Metzler Johnson
Seller Description: Ben jij klaar om de meedogenloze wereld van Krat in Lies of P: Overture te veroveren? Heb je moeite om te overleven tegen mechanische vijanden en verraderlijke omgevingen? Gefrustreerd door lastige eindbazen of voel je je verdwaald in een wereld vol verborgen geheimen? Wens je dat je het spel met vertrouwen kon spelen en het volledige potentieel ... See More Details
2025, Independently Published
ISBN-13: 9798288537516
Trade paperback, Fine/Like New
$22.86