Virtual Reality
Steven M. LaValle
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AI-generated Content: First...
Feng Zhao (Editor),
Duoqian Miao (Editor)
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Processing for Android:...
Andrés Colubri
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Autonomous Vehicles and...
Andras Kemeny
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Graph-Theoretic Concepts in...
Daniël Paulusma (Editor),
Bernard Ries (Editor)
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Augmented Reality: Where We...
Jon Peddie
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Immersive Virtuelle Realität:...
Matthias Wölfel
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Enhancing Adobe Acrobat Forms...
Jennifer Harder
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3D Mesh Processing and...
Ramakrishnan Mukundan
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Mastering Graphics...
Marco Castorina,
Gabriel Sassone
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Interactive Data Processing...
Daniel Patel (Editor)
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WALCOM: Algorithms and...
Chun-Cheng Lin (Editor),
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Triangle Mesh Watermarking...
Hang Zhou,
Kejiang Chen
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Media Innovations AR and VR:...
Elle Langer
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The History of the GPU - New...
Jon Peddie
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The History of the GPU -...
Jon Peddie
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Foundation Mathematics for...
John Vince
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The History of the GPU - Eras...
Jon Peddie
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Perspective Warps and...
Jennifer Harder
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Building Quality Shaders for...
Daniel Ilett
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Swarm Systems in Art and...
Mahsoo Salimi
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Step into the World of...
Samuli Siltanen,
Lauri Snellman (Translator)
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Grundlagen der Computergrafik...
Karsten Lehn,
Merijam Gotzes
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Quaternions for Computer...
John Vince
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