Real-Time Rendering, Fourth...
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Real-Time C++: Efficient...
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Gpu Gems: Programming...
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Concurrent and Real-Time...
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Neural Network Control of...
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Strategies for Real-Time...
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GPU Gems 2: Programming...
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Microc/Os-II: The Real Time...
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MVS TSO/ISPF
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3D Game Engine Design: A...
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GPU Pro: Advanced Rendering...
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Real-Time Shadows
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Computer Network Time...
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Handbook of Real-Time and...
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3D Game Engine Design: A...
David H Eberly
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Real-Time Software Design for...
Hassan Gomaa
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GPU Pro 5: Advanced Rendering...
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Applied Time Series Analysis...
Changquan Huang,
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Real-Time Object-Oriented...
Bran Selic,
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Hard Real-Time Computing...
Giorgio C Buttazzo
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GPU Pro2: Advanced Rendering...
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Bifurcation and Chaos in...
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Time Series with Python: How...
Bob Mather
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Discrete Event Simulation in C
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