Drawing for Product Designers...
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Shader Writing in Open...
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Shader Writing in Open...
Mitch J Prater
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How Computers Make Books:...
John Whitington
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Mastering Graphics...
Marco Castorina,
Gabriel Sassone
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3D Graphics Rendering...
Sergey Kosarevsky,
Viktor Latypov
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The Magic of Computer Graphics
Noriko Kurachi
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Real-Time Shadows
Elmar Eisemann,
Michael Schwarz
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Practical Rendering and...
Jason Zink,
Matt Pettineo
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OpenGL Insights
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Production Volume Rendering:...
Magnus Wrenninge
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Beginner's Guide to Digital...
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Blender 2.8 for architecture:...
Allan Brito
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Real-Time Rendering, Fourth...
Tomas Akenine-Möller,
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Physically Based Rendering:...
Matt Pharr,
Wenzel Jakob
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Learn Pixi.js
Rex van der Spuy
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GPU Pro 6: Advanced Rendering...
Wolfgang Engel (Editor)
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How to Render: The...
Scott Robertson,
Thomas Bertling
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How to Render: The...
Scott Robertson,
Thomas Bertling
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OpenGL 4 Shading Language...
David Wolff
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Keyshot 3D Rendering
Jei Lee Jo
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Drawing for Product Designers
Kevin Henry
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OpenGL Insights
Patrick Cozzi (Editor),
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GPU PRO 3: Advanced Rendering...
Wolfgang Engel (Editor)
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