Shader X4: Advanced Rendering...
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Mathematics for 3D Game...
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Graphics Shaders: Theory and...
Mike Bailey,
Dr. Steve Cunningham
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Practical Rendering and...
Jason Zink,
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3D Game Engine Design: A...
David H Eberly
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Foundations of 3D Computer...
Steven J Gortler
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Physically Based Rendering:...
Matt Pharr,
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Math for 3D Game Programming ...
Eric Lengyel
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Geometric Tools for Computer...
Philip Schneider,
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Essential Mathematics for...
James M Van Verth,
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Introduction to 3D Game...
Frank D Luna
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Collision Detection in...
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Physically Based Rendering,...
Matt Pharr,
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Level of Detail for 3D...
David P Luebke,
Martin Reddy
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3D Game Engine Design: A...
David Eberly
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3D Computer Graphics: A...
Samuel R Buss
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3D Modeling in AutoCAD:...
John Wilson
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Vue 7: From The Ground Up
Ami Chopine,
Vladimir Chopine
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3D Computer Graphics
Alan Watt
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Creating 3-D Animation
Peter Lord
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3D Typography
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Emily Anderson
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3D Displays
Ernst Lueder
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An Integrated Introduction to...
Ronald Goldman, Ph.D.
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Real-Time Volume Graphics
Klaus Engel,
Markus Hadwiger
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