Inside SoftImage 3D
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Physically Based Rendering,...
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Foundations of 3D Computer...
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Fluid Simulation for Computer...
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Mathematics for 3D Game...
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Mathematics for 3D Game...
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Geometric Tools for Computer...
Philip Schneider,
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Math for 3D Game Programming ...
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3D Game Engine Design: A...
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ShaderX6 : Advanced Rendering...
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Real-Time Volume Graphics
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3D Game Engine Design: A...
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3D Modeling in AutoCAD:...
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Graphics Shaders: Theory and...
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Collision Detection in...
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Game Physics
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Essential Mathematics for...
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Holistic Game Development...
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Symbolic Dynamics and...
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Graphics Shaders: Theory and...
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3D Displays
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Shader X4: Advanced Rendering...
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Three-Dimensional Imaging...
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The 3-D Oscilloscope: A...
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