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Engaging Learners Through...
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Learning Online with Games,...
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Cross Reality (XR) and...
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Virtual Reality in Curriculum...
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Immersive Learning: A...
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Games as Transformative...
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Teaching in the Game-Based...
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How Computer Games Help...
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Designing Effective Digital...
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Virtual Reality, Augmented...
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Teaching and Learning in...
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The Virtual Worlds Handbook:...
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Virtual and Augmented Reality...
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New Perspectives on Virtual...
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Designing for Virtual...
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Virtual Decisions: Digital...
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Using Virtual Worlds in...
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Second Life as a Virtual...
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Learner Autonomy and CALL...
Klaus Schwienhorst
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Innovations in Digital...
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Emerging Technologies in...
Kim Becnel (Editor)
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Emerging Realities and the...
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Navigating Virtual Worlds and...
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