Game AI Pro: Collected Wisdom...
Steven Rabin (Editor)
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Practical Rendering and...
Jason Zink,
Matt Pettineo
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Games User Research
Anders Drachen (Editor),
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Region Locked
Matt Barnes,
Dazz Brown
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Virtual Cities: An Atlas &...
Konstantinos Dimopoulos
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Game AI Pro 3: Collected...
Steve Rabin (Editor)
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40 Best Machine Code Routines...
Mark Greenshields
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Architectural Approach to...
Christopher W Totten
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Animated Problem Solving: An...
Marco T. Morazán
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Data Analytics Applications...
Günter Wallner (Editor)
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Taming Gaming: Guide your...
Andy Robertson
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Fundamentals of Computer...
Steve Marschner,
Peter Shirley
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Attack of the Flickering...
Stuart Ashen
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Bit by Bit: How Video Games...
Andrew Ervin
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Fundamentals of Computer...
Peter Shirley,
Michael Ashikhmin
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The Essentials of Cagd
Gerald Farin,
Dianne Hansford
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Ray Tracing Gems: High...
Eric Haines (Editor),
Tomas Akenine-Möller (Editor)
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Game Design for Free-To-Play...
Stanislav Stankovic
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Dungeons and Desktops: The...
Matt Barton,
Shane Stacks
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Assessing the Quality of...
Steven Schmidt
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Audio Anecdotes II: Tools,...
Ken Greenebaum (Editor),
Ronen Barzel (Editor)
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Game Physics Pearls
Gino van den Bergen (Editor),
Dirk Gregorius (Editor)
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eBook from £79.65
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