Fundamentals of Computer...
Steve Marschner,
Peter Shirley
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8-Bit Apocalypse: The Untold...
Alex Rubens,
Jeff Gerstmann (Foreword by)
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Fluid Engine Development
Doyub Kim
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GPU Pro: Advanced Rendering...
Wolfgang Engel (Editor)
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Region Locked
Matt Barnes,
Dazz Brown
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Fact Hunt: Fascinating, Funny...
Larry Bundy Jr
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Games User Research
Anders Drachen (Editor),
Pejman Mirza-Babaei (Editor)
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Taming Gaming: Guide your...
Andy Robertson
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Game AI Pro 360: Guide to...
Steve Rabin
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Ray Tracing Gems: High...
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Evolutionary Psychology and...
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Dungeons and Desktops: The...
Matt Barton,
Shane Stacks
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The Essentials of Cagd
Gerald Farin,
Dianne Hansford
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Game Design for Free-To-Play...
Stanislav Stankovic
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Virtual Cities: An Atlas &...
Konstantinos Dimopoulos
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Learning Java Through Games
Lubomir Stanchev
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Game Physics Engine...
Ian Millington
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Itchy, Tasty: An Unofficial...
Alex Aniel
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Spectrum Machine Language for...
William Tang
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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Bit by Bit: How Video Games...
Andrew Ervin
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Practical Rendering and...
Jason Zink,
Matt Pettineo
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Artificial Intelligence and...
Georgios N. Yannakakis,
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Sensors for Mobile Robots
H R Everett
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