Virtual Cities: An Atlas &...
Konstantinos Dimopoulos
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Programming 2D Games
Charles Kelly
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30 Programs for the Sinclair...
Retro Reproductions
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Fundamentals of Computer...
Steve Marschner,
Peter Shirley
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Practical Rendering and...
Jason Zink,
Matt Pettineo
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8-Bit Apocalypse: The Untold...
Alex Rubens,
Jeff Gerstmann (Foreword by)
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Games User Research
Anders Drachen (Editor),
Pejman Mirza-Babaei (Editor)
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Region Locked
Matt Barnes,
Dazz Brown
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Ray Tracing Gems: High...
Eric Haines (Editor),
Tomas Akenine-Möller (Editor)
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Attack of the Flickering...
Stuart Ashen
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Fundamentals of Computer...
Peter Shirley,
Michael Ashikhmin
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Game AI Pro 3: Collected...
Steve Rabin (Editor)
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Taming Gaming: Guide your...
Andy Robertson
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40 Best Machine Code Routines...
Mark Greenshields
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Animated Problem Solving: An...
Marco T. Morazán
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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Architectural Approach to...
Christopher W Totten
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Bit by Bit: How Video Games...
Andrew Ervin
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Learning C# by Programming...
Arjan Egges,
Jeroen D. Fokker
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eBook from £13.36
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Artificial Intelligence and...
Georgios N. Yannakakis,
Julian Togelius
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eBook from £8.51
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Game Design for Free-To-Play...
Stanislav Stankovic
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eBook from £14.58
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Missile Commander: A Journey...
Tony Temple
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The Essentials of Cagd
Gerald Farin,
Dianne Hansford
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eBook from £34.74
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Fact Hunt: Fascinating, Funny...
Larry Bundy Jr
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